libMesh::Partitioner Class Reference
#include <partitioner.h>

Public Member Functions | |
| Partitioner () | |
| virtual | ~Partitioner () |
| virtual AutoPtr< Partitioner > | clone () const =0 |
| void | partition (MeshBase &mesh, const unsigned int n=libMesh::n_processors()) |
| void | repartition (MeshBase &mesh, const unsigned int n=libMesh::n_processors()) |
| virtual void | attach_weights (ErrorVector *) |
Static Public Member Functions | |
| static void | partition_unpartitioned_elements (MeshBase &mesh, const unsigned int n=libMesh::n_processors()) |
| static void | set_parent_processor_ids (MeshBase &mesh) |
| static void | set_node_processor_ids (MeshBase &mesh) |
Protected Member Functions | |
| void | single_partition (MeshBase &mesh) |
| virtual void | _do_partition (MeshBase &mesh, const unsigned int n)=0 |
| virtual void | _do_repartition (MeshBase &mesh, const unsigned int n) |
Protected Attributes | |
| ErrorVector * | _weights |
Static Protected Attributes | |
| static const dof_id_type | communication_blocksize = 1000000 |
Detailed Description
The Partitioner class provides a uniform interface for partitioning algorithms. It takes a reference to a MeshBase object as input, which it will partition into a number of subdomains.
Definition at line 48 of file partitioner.h.
Constructor & Destructor Documentation
| libMesh::Partitioner::Partitioner | ( | ) | [inline] |
| virtual libMesh::Partitioner::~Partitioner | ( | ) | [inline, virtual] |
Destructor. Virtual so that we can derive from this class.
Definition at line 60 of file partitioner.h.
Member Function Documentation
| virtual void libMesh::Partitioner::_do_partition | ( | MeshBase & | mesh, | |
| const unsigned int | n | |||
| ) | [protected, pure virtual] |
This is the actual partitioning method which must be overloaded in derived classes. It is called via the public partition() method above by the user.
Implemented in libMesh::CentroidPartitioner, libMesh::HilbertSFCPartitioner, libMesh::LinearPartitioner, libMesh::MetisPartitioner, libMesh::MortonSFCPartitioner, libMesh::ParmetisPartitioner, and libMesh::SFCPartitioner.
Referenced by _do_repartition(), and partition().
| virtual void libMesh::Partitioner::_do_repartition | ( | MeshBase & | mesh, | |
| const unsigned int | n | |||
| ) | [inline, protected, virtual] |
This is the actual re-partitioning method which can be overloaded in derived classes. Note that the default behavior is to simply call the partition function.
Reimplemented in libMesh::ParmetisPartitioner.
Definition at line 143 of file partitioner.h.
References _do_partition().
Referenced by repartition().
00144 { this->_do_partition (mesh, n); }
| virtual void libMesh::Partitioner::attach_weights | ( | ErrorVector * | ) | [inline, virtual] |
Attach weights that can be used for partitioning. This ErrorVector should be _exactly_ the same on every processor and should have mesh->max_elem_id() entries.
Reimplemented in libMesh::MetisPartitioner.
Definition at line 118 of file partitioner.h.
| virtual AutoPtr<Partitioner> libMesh::Partitioner::clone | ( | ) | const [pure virtual] |
Creates a new partitioner of this type and returns it in an AutoPtr. This is used when copying meshes, and must be overloaded in the derived classes.
Implemented in libMesh::CentroidPartitioner, libMesh::HilbertSFCPartitioner, libMesh::LinearPartitioner, libMesh::MetisPartitioner, libMesh::MortonSFCPartitioner, libMesh::ParmetisPartitioner, and libMesh::SFCPartitioner.
| void libMesh::Partitioner::partition | ( | MeshBase & | mesh, | |
| const unsigned int | n = libMesh::n_processors() | |||
| ) |
Partition the MeshBase into n parts. If the user does not specify a number of pieces into which the mesh should be partitioned, then the default behavior of the partitioner is to partition according to the number of processors defined in libMesh::n_processors(). The partitioner currently does not modify the subdomain_id of each element. This number is reserved for things like material properties, etc.
Definition at line 48 of file partitioner.C.
References _do_partition(), libMesh::MeshTools::libmesh_assert_valid_procids< Elem >(), libMesh::MeshTools::libmesh_assert_valid_remote_elems(), std::min(), libMesh::MeshBase::n_active_elem(), partition_unpartitioned_elements(), libMesh::MeshBase::redistribute(), libMesh::MeshBase::set_n_partitions(), set_node_processor_ids(), set_parent_processor_ids(), single_partition(), and libMesh::MeshBase::update_post_partitioning().
Referenced by libMesh::SFCPartitioner::_do_partition(), libMesh::MetisPartitioner::_do_partition(), and libMesh::ParmetisPartitioner::_do_repartition().
00050 { 00051 parallel_only(); 00052 00053 // BSK - temporary fix while redistribution is integrated 6/26/2008 00054 // Uncomment this to not repartition in parallel 00055 // if (!mesh.is_serial()) 00056 // return; 00057 00058 // we cannot partition into more pieces than we have 00059 // active elements! 00060 const unsigned int n_parts = 00061 static_cast<unsigned int> 00062 (std::min(mesh.n_active_elem(), static_cast<dof_id_type>(n))); 00063 00064 // Set the number of partitions in the mesh 00065 mesh.set_n_partitions()=n_parts; 00066 00067 if (n_parts == 1) 00068 { 00069 this->single_partition (mesh); 00070 return; 00071 } 00072 00073 // First assign a temporary partitioning to any unpartitioned elements 00074 Partitioner::partition_unpartitioned_elements(mesh, n_parts); 00075 00076 // Call the partitioning function 00077 this->_do_partition(mesh,n_parts); 00078 00079 // Set the parent's processor ids 00080 Partitioner::set_parent_processor_ids(mesh); 00081 00082 // Redistribute elements if necessary, before setting node processor 00083 // ids, to make sure those will be set consistently 00084 mesh.redistribute(); 00085 00086 #ifdef DEBUG 00087 MeshTools::libmesh_assert_valid_remote_elems(mesh); 00088 00089 // Messed up elem processor_id()s can leave us without the child 00090 // elements we need to restrict vectors on a distributed mesh 00091 MeshTools::libmesh_assert_valid_procids<Elem>(mesh); 00092 #endif 00093 00094 // Set the node's processor ids 00095 Partitioner::set_node_processor_ids(mesh); 00096 00097 #ifdef DEBUG 00098 MeshTools::libmesh_assert_valid_procids<Elem>(mesh); 00099 #endif 00100 00101 // Give derived Mesh classes a chance to update any cached data to 00102 // reflect the new partitioning 00103 mesh.update_post_partitioning(); 00104 }
| void libMesh::Partitioner::partition_unpartitioned_elements | ( | MeshBase & | mesh, | |
| const unsigned int | n = libMesh::n_processors() | |||
| ) | [static] |
This function
Definition at line 168 of file partitioner.C.
References libMesh::MeshTools::bounding_box(), end, libMesh::MeshTools::n_elem(), libMesh::n_processors(), libMesh::DofObject::processor_id(), libMesh::MeshBase::unpartitioned_elements_begin(), and libMesh::MeshBase::unpartitioned_elements_end().
Referenced by partition(), and repartition().
00170 { 00171 MeshBase::element_iterator it = mesh.unpartitioned_elements_begin(); 00172 const MeshBase::element_iterator end = mesh.unpartitioned_elements_end(); 00173 00174 const dof_id_type n_unpartitioned_elements = MeshTools::n_elem (it, end); 00175 00176 // the unpartitioned elements must exist on all processors. If the range is empty on one 00177 // it is empty on all, and we can quit right here. 00178 if (!n_unpartitioned_elements) return; 00179 00180 // find the target subdomain sizes 00181 std::vector<dof_id_type> subdomain_bounds(libMesh::n_processors()); 00182 00183 for (processor_id_type pid=0; pid<libMesh::n_processors(); pid++) 00184 { 00185 dof_id_type tgt_subdomain_size = 0; 00186 00187 // watch out for the case that n_subdomains < n_processors 00188 if (pid < n_subdomains) 00189 { 00190 tgt_subdomain_size = n_unpartitioned_elements/n_subdomains; 00191 00192 if (pid < n_unpartitioned_elements%n_subdomains) 00193 tgt_subdomain_size++; 00194 00195 } 00196 00197 //libMesh::out << "pid, #= " << pid << ", " << tgt_subdomain_size << std::endl; 00198 if (pid == 0) 00199 subdomain_bounds[0] = tgt_subdomain_size; 00200 else 00201 subdomain_bounds[pid] = subdomain_bounds[pid-1] + tgt_subdomain_size; 00202 } 00203 00204 libmesh_assert_equal_to (subdomain_bounds.back(), n_unpartitioned_elements); 00205 00206 // create the unique mapping for all unpartitioned elements independent of partitioning 00207 // determine the global indexing for all the unpartitoned elements 00208 std::vector<dof_id_type> global_indices; 00209 00210 // Calling this on all processors a unique range in [0,n_unpartitioned_elements) is constructed. 00211 // Only the indices for the elements we pass in are returned in the array. 00212 MeshCommunication().find_global_indices (MeshTools::bounding_box(mesh), it, end, 00213 global_indices); 00214 00215 for (dof_id_type cnt=0; it != end; ++it) 00216 { 00217 Elem *elem = *it; 00218 00219 libmesh_assert_less (cnt, global_indices.size()); 00220 const dof_id_type global_index = 00221 global_indices[cnt++]; 00222 00223 libmesh_assert_less (global_index, subdomain_bounds.back()); 00224 libmesh_assert_less (global_index, n_unpartitioned_elements); 00225 00226 const processor_id_type subdomain_id = 00227 libmesh_cast_int<processor_id_type> 00228 (std::distance(subdomain_bounds.begin(), 00229 std::upper_bound(subdomain_bounds.begin(), 00230 subdomain_bounds.end(), 00231 global_index))); 00232 libmesh_assert_less (subdomain_id, n_subdomains); 00233 00234 elem->processor_id() = subdomain_id; 00235 //libMesh::out << "assigning " << global_index << " to " << subdomain_id << std::endl; 00236 } 00237 }
| void libMesh::Partitioner::repartition | ( | MeshBase & | mesh, | |
| const unsigned int | n = libMesh::n_processors() | |||
| ) |
Repartitions the MeshBase into n parts. This is required since some partitoning algorithms can repartition more efficiently than computing a new partitioning from scratch. The default behavior is to simply call this->partition(n)
Definition at line 110 of file partitioner.C.
References _do_repartition(), std::min(), libMesh::MeshBase::n_active_elem(), partition_unpartitioned_elements(), libMesh::MeshBase::set_n_partitions(), set_node_processor_ids(), set_parent_processor_ids(), and single_partition().
00112 { 00113 // we cannot partition into more pieces than we have 00114 // active elements! 00115 const unsigned int n_parts = 00116 static_cast<unsigned int> 00117 (std::min(mesh.n_active_elem(), static_cast<dof_id_type>(n))); 00118 00119 // Set the number of partitions in the mesh 00120 mesh.set_n_partitions()=n_parts; 00121 00122 if (n_parts == 1) 00123 { 00124 this->single_partition (mesh); 00125 return; 00126 } 00127 00128 // First assign a temporary partitioning to any unpartitioned elements 00129 Partitioner::partition_unpartitioned_elements(mesh, n_parts); 00130 00131 // Call the partitioning function 00132 this->_do_repartition(mesh,n_parts); 00133 00134 // Set the parent's processor ids 00135 Partitioner::set_parent_processor_ids(mesh); 00136 00137 // Set the node's processor ids 00138 Partitioner::set_node_processor_ids(mesh); 00139 }
| void libMesh::Partitioner::set_node_processor_ids | ( | MeshBase & | mesh | ) | [static] |
This function is called after partitioning to set the processor IDs for the nodes. By definition, a Node's processor ID is the minimum processor ID for all of the elements which share the node.
Definition at line 419 of file partitioner.C.
References libMesh::MeshBase::active_elements_begin(), libMesh::MeshBase::active_elements_end(), libMesh::CommWorld, libMesh::Elem::get_node(), libMesh::DofObject::id(), libMesh::DofObject::invalid_processor_id, libMesh::DofObject::invalidate_processor_id(), libMesh::MeshTools::libmesh_assert_valid_procids< Node >(), std::min(), libMesh::MeshTools::n_elem(), libMesh::Elem::n_nodes(), libMesh::MeshBase::n_partitions(), libMesh::n_processors(), libMesh::MeshBase::node_ptr(), libMesh::MeshBase::nodes_begin(), libMesh::MeshBase::nodes_end(), libMesh::MeshBase::not_active_elements_begin(), libMesh::MeshBase::not_active_elements_end(), libMesh::processor_id(), libMesh::DofObject::processor_id(), libMesh::Parallel::Communicator::send_receive(), libMesh::MeshBase::subactive_elements_begin(), libMesh::MeshBase::subactive_elements_end(), libMesh::MeshBase::unpartitioned_elements_begin(), and libMesh::MeshBase::unpartitioned_elements_end().
Referenced by libMesh::UnstructuredMesh::all_first_order(), partition(), libMesh::XdrIO::read(), repartition(), and libMesh::BoundaryInfo::sync().
00420 { 00421 START_LOG("set_node_processor_ids()","Partitioner"); 00422 00423 // This function must be run on all processors at once 00424 parallel_only(); 00425 00426 // If we have any unpartitioned elements at this 00427 // stage there is a problem 00428 libmesh_assert (MeshTools::n_elem(mesh.unpartitioned_elements_begin(), 00429 mesh.unpartitioned_elements_end()) == 0); 00430 00431 00432 // const dof_id_type orig_n_local_nodes = mesh.n_local_nodes(); 00433 00434 // libMesh::err << "[" << libMesh::processor_id() << "]: orig_n_local_nodes=" 00435 // << orig_n_local_nodes << std::endl; 00436 00437 // Build up request sets. Each node is currently owned by a processor because 00438 // it is connected to an element owned by that processor. However, during the 00439 // repartitioning phase that element may have been assigned a new processor id, but 00440 // it is still resident on the original processor. We need to know where to look 00441 // for new ids before assigning new ids, otherwise we may be asking the wrong processors 00442 // for the wrong information. 00443 // 00444 // The only remaining issue is what to do with unpartitioned nodes. Since they are required 00445 // to live on all processors we can simply rely on ourselves to number them properly. 00446 std::vector<std::vector<dof_id_type> > 00447 requested_node_ids(libMesh::n_processors()); 00448 00449 // Loop over all the nodes, count the ones on each processor. We can skip ourself 00450 std::vector<dof_id_type> ghost_nodes_from_proc(libMesh::n_processors(), 0); 00451 00452 MeshBase::node_iterator node_it = mesh.nodes_begin(); 00453 const MeshBase::node_iterator node_end = mesh.nodes_end(); 00454 00455 for (; node_it != node_end; ++node_it) 00456 { 00457 Node *node = *node_it; 00458 libmesh_assert(node); 00459 const processor_id_type current_pid = node->processor_id(); 00460 if (current_pid != libMesh::processor_id() && 00461 current_pid != DofObject::invalid_processor_id) 00462 { 00463 libmesh_assert_less (current_pid, ghost_nodes_from_proc.size()); 00464 ghost_nodes_from_proc[current_pid]++; 00465 } 00466 } 00467 00468 // We know how many objects live on each processor, so reserve() 00469 // space for each. 00470 for (processor_id_type pid=0; pid != libMesh::n_processors(); ++pid) 00471 requested_node_ids[pid].reserve(ghost_nodes_from_proc[pid]); 00472 00473 // We need to get the new pid for each node from the processor 00474 // which *currently* owns the node. We can safely skip ourself 00475 for (node_it = mesh.nodes_begin(); node_it != node_end; ++node_it) 00476 { 00477 Node *node = *node_it; 00478 libmesh_assert(node); 00479 const processor_id_type current_pid = node->processor_id(); 00480 if (current_pid != libMesh::processor_id() && 00481 current_pid != DofObject::invalid_processor_id) 00482 { 00483 libmesh_assert_less (current_pid, requested_node_ids.size()); 00484 libmesh_assert_less (requested_node_ids[current_pid].size(), 00485 ghost_nodes_from_proc[current_pid]); 00486 requested_node_ids[current_pid].push_back(node->id()); 00487 } 00488 00489 // Unset any previously-set node processor ids 00490 node->invalidate_processor_id(); 00491 } 00492 00493 // Loop over all the active elements 00494 MeshBase::element_iterator elem_it = mesh.active_elements_begin(); 00495 const MeshBase::element_iterator elem_end = mesh.active_elements_end(); 00496 00497 for ( ; elem_it != elem_end; ++elem_it) 00498 { 00499 Elem* elem = *elem_it; 00500 libmesh_assert(elem); 00501 00502 libmesh_assert_not_equal_to (elem->processor_id(), DofObject::invalid_processor_id); 00503 00504 // For each node, set the processor ID to the min of 00505 // its current value and this Element's processor id. 00506 // 00507 // TODO: we would probably get better parallel partitioning if 00508 // we did something like "min for even numbered nodes, max for 00509 // odd numbered". We'd need to be careful about how that would 00510 // affect solution ordering for I/O, though. 00511 for (unsigned int n=0; n<elem->n_nodes(); ++n) 00512 elem->get_node(n)->processor_id() = std::min(elem->get_node(n)->processor_id(), 00513 elem->processor_id()); 00514 } 00515 00516 // And loop over the subactive elements, but don't reassign 00517 // nodes that are already active on another processor. 00518 MeshBase::element_iterator sub_it = mesh.subactive_elements_begin(); 00519 const MeshBase::element_iterator sub_end = mesh.subactive_elements_end(); 00520 00521 for ( ; sub_it != sub_end; ++sub_it) 00522 { 00523 Elem* elem = *sub_it; 00524 libmesh_assert(elem); 00525 00526 libmesh_assert_not_equal_to (elem->processor_id(), DofObject::invalid_processor_id); 00527 00528 for (unsigned int n=0; n<elem->n_nodes(); ++n) 00529 if (elem->get_node(n)->processor_id() == DofObject::invalid_processor_id) 00530 elem->get_node(n)->processor_id() = elem->processor_id(); 00531 } 00532 00533 // Same for the inactive elements -- we will have already gotten most of these 00534 // nodes, *except* for the case of a parent with a subset of children which are 00535 // ghost elements. In that case some of the parent nodes will not have been 00536 // properly handled yet 00537 MeshBase::element_iterator not_it = mesh.not_active_elements_begin(); 00538 const MeshBase::element_iterator not_end = mesh.not_active_elements_end(); 00539 00540 for ( ; not_it != not_end; ++not_it) 00541 { 00542 Elem* elem = *not_it; 00543 libmesh_assert(elem); 00544 00545 libmesh_assert_not_equal_to (elem->processor_id(), DofObject::invalid_processor_id); 00546 00547 for (unsigned int n=0; n<elem->n_nodes(); ++n) 00548 if (elem->get_node(n)->processor_id() == DofObject::invalid_processor_id) 00549 elem->get_node(n)->processor_id() = elem->processor_id(); 00550 } 00551 00552 // We can't assert that all nodes are connected to elements, because 00553 // a ParallelMesh with NodeConstraints might have pulled in some 00554 // remote nodes solely for evaluating those constraints. 00555 // MeshTools::libmesh_assert_connected_nodes(mesh); 00556 00557 // For such nodes, we'll do a sanity check later when making sure 00558 // that we successfully reset their processor ids to something 00559 // valid. 00560 00561 // Next set node ids from other processors, excluding self 00562 for (processor_id_type p=1; p != libMesh::n_processors(); ++p) 00563 { 00564 // Trade my requests with processor procup and procdown 00565 processor_id_type procup = (libMesh::processor_id() + p) % 00566 libMesh::n_processors(); 00567 processor_id_type procdown = (libMesh::n_processors() + 00568 libMesh::processor_id() - p) % 00569 libMesh::n_processors(); 00570 std::vector<dof_id_type> request_to_fill; 00571 CommWorld.send_receive(procup, requested_node_ids[procup], 00572 procdown, request_to_fill); 00573 00574 // Fill those requests in-place 00575 for (std::size_t i=0; i != request_to_fill.size(); ++i) 00576 { 00577 Node *node = mesh.node_ptr(request_to_fill[i]); 00578 libmesh_assert(node); 00579 const processor_id_type new_pid = node->processor_id(); 00580 libmesh_assert_not_equal_to (new_pid, DofObject::invalid_processor_id); 00581 libmesh_assert_less (new_pid, mesh.n_partitions()); // this is the correct test -- 00582 request_to_fill[i] = new_pid; // the number of partitions may 00583 } // not equal the number of processors 00584 00585 // Trade back the results 00586 std::vector<dof_id_type> filled_request; 00587 CommWorld.send_receive(procdown, request_to_fill, 00588 procup, filled_request); 00589 libmesh_assert_equal_to (filled_request.size(), requested_node_ids[procup].size()); 00590 00591 // And copy the id changes we've now been informed of 00592 for (std::size_t i=0; i != filled_request.size(); ++i) 00593 { 00594 Node *node = mesh.node_ptr(requested_node_ids[procup][i]); 00595 libmesh_assert(node); 00596 libmesh_assert_less (filled_request[i], mesh.n_partitions()); // this is the correct test -- 00597 node->processor_id(filled_request[i]); // the number of partitions may 00598 } // not equal the number of processors 00599 } 00600 00601 #ifdef DEBUG 00602 MeshTools::libmesh_assert_valid_procids<Node>(mesh); 00603 #endif 00604 00605 STOP_LOG("set_node_processor_ids()","Partitioner"); 00606 }
| static void libMesh::Partitioner::set_parent_processor_ids | ( | MeshBase & | mesh | ) | [static] |
This function is called after partitioning to set the processor IDs for the inactive parent elements. A Parent's processor ID is the same as its first child.
Referenced by partition(), and repartition().
| void libMesh::Partitioner::single_partition | ( | MeshBase & | mesh | ) | [protected] |
Trivially "partitions" the mesh for one processor. Simply loops through the elements and assigns all of them to processor 0. Is is provided as a separate function so that derived classes may use it without reimplementing it.
Definition at line 145 of file partitioner.C.
References libMesh::MeshBase::elements_begin(), libMesh::MeshBase::elements_end(), libMesh::MeshBase::nodes_begin(), and libMesh::MeshBase::nodes_end().
Referenced by libMesh::SFCPartitioner::_do_partition(), libMesh::MetisPartitioner::_do_partition(), libMesh::LinearPartitioner::_do_partition(), libMesh::CentroidPartitioner::_do_partition(), libMesh::ParmetisPartitioner::_do_repartition(), partition(), and repartition().
00146 { 00147 START_LOG("single_partition()","Partitioner"); 00148 00149 // Loop over all the elements and assign them to processor 0. 00150 MeshBase::element_iterator elem_it = mesh.elements_begin(); 00151 const MeshBase::element_iterator elem_end = mesh.elements_end(); 00152 00153 for ( ; elem_it != elem_end; ++elem_it) 00154 (*elem_it)->processor_id() = 0; 00155 00156 // For a single partition, all the nodes are on processor 0 00157 MeshBase::node_iterator node_it = mesh.nodes_begin(); 00158 const MeshBase::node_iterator node_end = mesh.nodes_end(); 00159 00160 for ( ; node_it != node_end; ++node_it) 00161 (*node_it)->processor_id() = 0; 00162 00163 STOP_LOG("single_partition()","Partitioner"); 00164 }
Member Data Documentation
ErrorVector* libMesh::Partitioner::_weights [protected] |
The weights that might be used for partitioning.
Definition at line 155 of file partitioner.h.
Referenced by libMesh::MetisPartitioner::_do_partition(), and libMesh::MetisPartitioner::attach_weights().
const dof_id_type libMesh::Partitioner::communication_blocksize = 1000000 [static, protected] |
The blocksize to use when doing blocked parallel communication. This limits the maximum vector size which can be used in a single communication step.
Definition at line 150 of file partitioner.h.
The documentation for this class was generated from the following files:
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