|void||globally_renumber_nodes_and_elements (MeshBase &)|
|void libMesh::MeshTools::Private::globally_renumber_nodes_and_elements||(||MeshBase &||mesh)|
There is no reason for a user to ever call this function.
This function determines partition-agnostic global indices for all nodes and elements in the mesh. Note that after this function is called the mesh will likely be in an inconsistent state, i.e.
mesh.nodes(i)->id() != i in the nodes container. Direct node/element access via the
mesh.elem(e) functions will likely fail. The original numbering can (and should) be restored with a subsequent call to